3dmax英文版渲染贴图怎么放
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As an AI language model, I am not able to provide screenshots or videos to demonstrate how to apply textures in 3ds Max. However, I can provide you with the following general steps:
1. Open the 3ds Max software and load your 3D model.
2. Go to the Material Editor by clicking on the icon in the toolbar or pressing the "M" key.
3. In the Material Editor, click on the "Standard" button to create a new material.
4. In the "Diffuse" slot, click on the "Map" button to open the Material/Map Browser.
5. Choose the type of texture you want to apply, such as a bitmap or procedural texture.
6. Select the texture file you want to use and adjust the settings as needed.
7. Apply the material to your 3D model by dragging and dropping it onto the object in the viewport or using the "Assign Material to Selection" button.
8. Render your scene to see the texture applied to your model.
Note: These steps are general and may vary depending on the version of 3ds Max you are using and the type of texture you want to apply. It is recommended to consult the software documentation or online tutorials for more detailed instructions.
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